![]() ![]() I hate saying it, but this rocket is a failure to launch and not worth getting aboard. While those are only the figures for Steam, and do not include players on Origin, PlayStation or Xbox, it’s pretty clear there just isn’t a playerbase to support Rocket Arena as it currently is – so I can’t in good conscience recommend anyone buy this game. Sure, the micro-transactions are annoying but the addictive gameplay and promise of a growing roster of heroes, modes and arenas might just make this one a real. As well as matchmaking timing out, in one case there was a seven minute wait for a match and my ping was over 190 – making the match incredibly one-sided as the other team blasted me out of the arena time and time again whilst seemingly taking minimal damage from my own rockets.Īccording to SteamApps figures, the game has never had more than 1,102 active players on the platform and in the 24 hours before I filed the review had peaked at 75 concurrent players. ![]() Having been disappointed with the initial launch, I fired up the game again before finalising this review to see if much had changed and struggled to get matches going, despite trying both social and ranked categories. Quick tip to the devs/publishers, unless you've got Blizzard's quantitiy of moneys for marketing, i would not bother making your multiplayer only game with no bots a B2P game.Rocket Arena has a cast of interesting characters and holds some promise, but just doesn’t come together in its current form. This isn't the only example, there are a lot of great multiplayer only games that went under because of this, Rocket Arena won't be the exception to the rule. Remember Bleeding Edge? of course you dont, it was the new "multiplayer hero hack n slash" game by Team Ninja (The guys that made Hellblade: Senuas sacrifice) which you can get for 30 bucks right now on Steam or the Microsoft Store, as of July 13 2020, it has a whooping 19 players online on Steam alone and while yes the game is included with the Xbox Game Pass, i really doubt people are using their monthly sub to play it, last time i tried to get into a game ( like a week ago) it took 20 mins to get into a match (and im pretty sure it was filled with bots and i was playing with a dev).Īnd im not saying Bleeding Edge is bad, on the contrary, for the 2 hours i managed to play it i had a blast, but im not going to spend the hour or so i have to play videogames just to wait for a single match. It still baffles me that in a world where F2P games with non-predatory transactions can succeed to the point of making more money than most AAA releases a lot of Multiplayer only games are still B2P. It’s not an oversaturated market, at least. I'm guessing EA will have put some money behind some streamers playing it on launch so there'll probably be at least some buzz around it come tomorrow. Rocket Arena is a hero shooter that tries to make a mark, but doesn’t do nearly enough to help itself stand out. Apex had a similar marketing strategy with it dropping basically immediately after announcement from what I remember. That being said, Rocket Arena, while it isnt a perfect arena shooter for some 3-on-3 rocket matches, still has some potential for some really fun teamplays. And the hero-shooter genre existed before Overwatch so I'd prefer if we don't act as if Blizzard has a monopoly on the genre. I think the visual style of the game itself is distinct enough that there shouldn't be too many (legit) comparisons to Overwatch. Trailer was a bit weird - it definitely felt like they were trying to copy the Pixar-esque style of the Overwatch shorts. There's enough games that the monthly price is probably worth it, depending on how many hours you can spend gaming in a month. It's included in the Premier EA vault which I suppose is a better value to try it out. Everything also feels at balance cool-down rates seem just the right amount and damage-dealing is suitably stabilized. ![]() Maybe Quake Champions? I'm a fan of projectile based weaponry over hitscan. HIGH A creative combo of styles rolled into a single online shooter. Like the best class-based titles such as Team Fortress and the earlier mentioned Overwatch, Rocket Arena skillfully molds diverse playstyles to the point where not one character feels remotely reminiscent of another. There hasn't been a shooter with a focus on projectile-only weapons since Tribes:Ascend, as far as I know. I'll say that the idea is intriguing enough. It does seem strange to release a multiplayer only game for US$30 when EA has had so much success with games like Apex. The "Mythic" edition comes with what they call 1000 "Rocket Fuel" so I'm guessing micro-transactions are included - no surprise. ![]()
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